You see a lot of beginner tutorials for the basics, but not much when it comes to the more advanced topics. I personally agree that the quantity or quality of tutorials out there isn't evenly distributed across the different skill levels. Many seemingly good tutorials on youtube or the internet in general cover some stuff but they don't cover it properly and often the things they teach can't easily be applied in an actual game because they didn't account for many many factors which they should have accounted for if they make tutorials on how to do something in video games. I'm not saying there are no helpful lessons or tutorials, I'm saying there are not enough and the existing ones as helpful as they are seem to skip many important aspects of whatever it is they're trying to teach. Since finding help online about anything is difficult these days I figured 2.5+ wasn't worth the risk. Then we have the latest 2.5+ update, that seems to introduce amazing features and I'd buy it but the lack of user support and lessons/tutorials I decided not to in case I run into problems or have the update break my current project. Apparently this can be done with sub app and so on but still. The main reason I gave up on game making back in high school decades ago was because I simply couldn't find comprehensive enough explanations on how to do save and load game, pause menus where the entire app stops, including launched bullets and such like when you use the built in pause function but you can use the menu itself. How do you learn the coding side of Fusion, as in raw actual code like with expressions and stuff when at least I can't find any quality lessons on them. for example what am I telling fusion with " ,: () you know what all these and more symbols actually mean and how combining them gives the computer certain commands, in language term what do they all mean. Speaking of code, I never learned or was able to find WHERE to learn the syntax/code language or whatever of Fusion. Given how powerful and generally easy Fusion is you'd think there would be a bigger community around it, I know other game development software might be better but at the same time it's a lot more code/programming focused. People say to refer to the help file but either I'm completely dump or the help files are very poorly done with only the bare minimum when it comes to descriptions. I probably won't keep working on games after I get my masters and I'm mostly done with what I planned on doing for this project but I feel that if I could learn things from clear, well explained, well narrated and detailed but not overbearing and overwhelming tutorials or rather lessons, I could have learned so much more. When I do find decent tutorials they end up not covering the very things I need or glossing over things that need to be explained better. Pretty much every time I try using a tutorial I find it's usually outdated and catered to TGF/MMF/TGF2 I don't mean to updet anyone or to complain for the sake of complaining, I just want to hear what people think regarding the issue Report abuse via the Message the Mods feature! People with the 'Clickteam Logo' Flair are Clickteam Employees! That is, people trying to find 'clever loopholes' aren't so clever. The spirit of the rules matter as much as the rules themselves. People doing giveaways for Clickteam products are allowed just fine. Begging is defined as: Asking for free product straight up, or repetitive posting asking where to get 'X' Clickteam product cheap/sale. Please do not link (or ask for links) to illegal downloads of Clickteam products- no matter how old! ![]() Also about Clickteam's other products, such as the Install Creator.įeel free to share your own creations, your current works in progress, your ideas, and any sort of question you might have! An Unoffical Subreddit for Clickteam Fusion 2.5, Multimedia Fusion 2, and it's standard and developer variants.
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